This event series has been designed for people who work for cultural organisations in a variety of roles; as well as artists, practitioners and freelancers who work within the arts. We anticipate attendance from all sizes of organisation and all specialisms from theatre to music to galleries and museums and beyond. If you consider your organisation or your work to be artistic or cultural then these events are for you. These events have been curated to have new and interesting content for professionals at all levels and all roles within an organisation. This is for CEO’s and artistic directors in addition to technician’s, marketeers, arts administrators and fundraisers.
Put simply, data is a set of raw facts. Examples of data include: historical sales records, museum inventory, birth weight and eye colour of babies born between 1950 - 2000. For data to be of any real value to us, it needs to be manipulated into a form that can be readily understood; that’s where developers, designers and geeks can help. Often we’re too close to the data that we hold, constrained by necessity, in order to simply get things done. A Hack day can offer you a fresh perspective on the data or resources that you hold!
For more information download the data information pack.
Our data ambassadors are all digital professionals who promise not to frighten you off with acronyms and jargon and are here to help no matter how silly you think your question might be. Please email:
CultureCode@codeworks.net
We have 5 'data ambassadors' working voluntarily on behalf of CultureCode Initiative to assist cultural professionals with finding their data, working out what data is useful, what data woudl contravene data protection laws and how to licence your data for the hack. The data ambassadors are general advisors to all cultural professionals and artists attending the Hack and partaking in the CultureCode Initiative. They will be contacting all cultural professionals who register to attend the Hack, however if you are keen to speak with one of the ambassadors then feel free to contact CultureCode HQ. The data ambassadors are: Joeli Brearley, John Coburn, Andy Lloyd, Casey Spence and Dominic Smith. Alistair McDonald will be sorting through all the data and ensuring it is effectively distributed to the developers and designers attending the hack.
Developers are very clever people who research, design, develop and test software. Some notable Developers include Peter Norton (developer of Norton Utilities), Richard Garriott (Ultima-Series Creator) and Philippe Kahn (key founder of Borland), all of whom started as entrepreneurial individuals or small-team software developers before becoming rich and famous.
Developers can use various different programming languages to create code. This is an artificial language designed to communicate instructions to a machine, usually a computer. This will in turn create programs which will affect the computers behaviour.
Hack Days have been running since the 1960s in the technology community as a way of developing fast prototypes using data. Hack days usually consist of a group of talented developers and designers who create digital solutions over a 24 hour or 48 hour period. At the end of the hack, this powerhouse of talent present a number of prototype applications/websites/widgets/visualisations that demonstrate a range of solutions. To see examples of products that have been created at recent hack days have a look at:
http://wiki.musichackday.org/index.php?title=The_Inhuman_Microphone
http://wiki.musichackday.org/index.php?title=Songs_to_Tweet_to
http://vimeo.com/user5817916/history100
http://wiki.musichackday.org/index.php?title=File:ThisWasMyJam.png
http://culturehackscotland.com/portfolio/lucky-frame-vs-edinburgh
The CultureCode Hack will bring together cultural organisations, talented developers and interesting data sets to create exciting new things. The Cultural sector will have an opportunity to unlock their hidden data sets to see what some of the best technical minds can create with this often unused resource.
The main principle of open source software development is “peer production”. Developers collaborate to produce and develop software which can then be offered to the public for free as no one person or organisation owns the rights to it. Bargain!
In this particular scenario, a Proof of Concept will ultimately be a digital product (web site, App, Widget, visualisation) using your data, designed to show that an idea or a device can work. It will not be a completed product but a prototype that will demonstrate the possibilities so you can see its value.
A process where a proposed solution is built into a working model in order to demonstrate the solutions effectiveness.
The prototype is produced in a short space of time merely as a demonstration so that a decision can be made whether to develop it further, it is not a finished product.
A wiki is a website whose content can be added to, modified or deleted by its users by utilising very simple (wiki) software. They are also often created by multiple users and therefore many examples include community websites, corporate intranets, knowledge management systems and notetaking. Some may be more open, whereas others may only offer restricted access.
Wiki’s were first developed by Ward Cunningham, who described them as “the simplest online database that could possibly work”.