This is where the magic happens. The Hack creates an environment for collaboration, innovation and learning. You will have the chance to bring along your own data and see the creative process the developers and designers partake in when turning data in to something more tangible, more visual and more useful. You can attend workshops that will expose you to the process a developer takes when creating their various digital products, you can learn more about other exciting projects happening in the UK that combine digital and culture and you can network with colleagues and potential future collaborators.
CultureCode Hack will take place over a 24 hour period. The event will commence with artists and cultural organisations doing quick 3 minute presentations showcasing their organisations and the open data they will be making available for this event.
Perhaps you have an organisational challenge that you need to overcome, or a fascinating story to tell? This is your opportunity to share with a group of peers and digital specialists who may help you develop a new concept that you can take forward in collaboration with the developer who made it.
Following the presentations the hacking process will commence; developers, designers and creative technologists will form groups and, in conjunction with the cultural community who own the data, they will start to generate new ideas and prototypes.
Food and drink will be available throughout the event. There will also be a quiet spaces for those who would like to have a little snooze.
At the end of the event an award ceremony will take place where some of the projects will win prizes.
12 noon Registration Opens
12.30pm Presentations commence in the Electra
1.45pm Lunch and a chance to start discussing ideas
2.15pm Hacking commences
2.30pm Seminar sessions commence (See seminar program)
3pm Coding for beginners workshops commence
9.45pm Pizza and beer
11.10pm Films start in the Electra
9am Breakfast is served
11am Registration re-opens for Cultural Professionals and artists
12 Noon Hacks are presented back to audience
1.30pm Lunch is served
2.15pm Awards presentation
3pm CultureCode Hack finishes
This program has been curated to ensure topics challenge the audience to think differently about data, IP/copyright or digital more broadly. Some of these are workshops which will be educational covering various topics. The program is being updated all the time so make sure you keep you keep checking back for any changes. More information can be found about the presenters below. If you would like anymore information about the seminar program then contact CultureCode@codeworks.net
2.30pm - 2.45pm Matthew Ripon, ‘’An Introduction to IP''
3.30pm - 3.45pm Tom Higham, ’’~Flow Project’’
3.45pm - 4pm Janet Davis, ‘’Painting by data and a little about the © word’’
4pm - 4.20pm Christian Payne, ''An interview with Documentally''
4.20pm - 4.35pm Conor Clay, Glitch and chip music performance using a Game Boy
5pm - 5.45pm Dr Stephen Gibson , ‘’An introduction to interactive media’’
6.15pm - 6.30pm Bettina Nissen ''3D FABrications''
7.15pm - 7.35pm Jeremiah Alexander, ‘’Why data sucks’’
In addition to this program, Paul King (details below) will be running 2 hour 'coding for beginners' workshops. These have limited space and places will be reserved on a first come first served basis at the hack itself.
If you are based in the South of the region, a coach will be available to take you to the hack. If you are interested please contact email@example.com for more information.
The Tyneside Cinema
developers, designers, creative technologists, assorted geeks, cultural organisations, artists and practitioners
Documentally is not a speaker but he will be there taking photographs and asking all the right questions.
Originally a professional photographer for the UK dailies, Social Technologist and early adopter, Christian Payne (AKA @Documentally) has diversified to become one of the freshest and most dynamic voices exploring new and social media.
Having spent years experimenting with social technologies, Christian now talks and gives workshops around mobile media making and Social Tech Internationally. His past projects include documenting the plight of Iraqi refugees for the United Nations; Video Blogging for the British Council in Pakistan and working alongside Reuters on groundbreaking projects with the UK's political leaders.
Christian champions story making with mobile devices and although a card carrying journalist he prefers to be called a blogger as he shares his content across multiple platforms. Some of his social media places can be found at http://Documentally.com
This year Christian will be talking on technology at various events internationally and giving workshops on video for the web, mobile story making and social media practices.
Follow Christian Payne on Twitter @Documentally
Steve Gibson is a Canadian media artist, interface designer, electronic musician, DJ, and media curator. He completed his Ph.D. at SUNY Buffalo, where he studied music composition with Louis Andriessen. He also completed postdoctoral research in media and technology with Arthur Kroker at Concordia University in Montréal. He currently serves as Reader in Interactive Media Design at Northumbria University, Newcastle, UK. He was curator for the Media Art event Interactive Futures from 2002-07. Simultaneously deeply involved with technology and deeply suspicious of its effects, Gibson’s work celebrates both the liberation and paranoia of techno-fetishism. Influenced by a diverse body of art and popular movements his work fuses electronica, immersive art, game art, montage and post-minimalism. He works in a range of media, from live electronic music to virtual reality installation.Steve Gibson’s installations and compositions have been performed in such venues as:Ars Electronica; the Whitney Museum of American Art; Banff Centre for the Arts; Digital Art Weeks; the European Media Arts Festival; ISEA; Interface3, Hamburg; the San Francisco Art Institute; 4 & 6CyberConf. His work has been published internationally by St. Martin’sPress (US), The MIT Press, New World Perspectives (Canada), Turnaround Productions (UK), Future Publications (UK), Urra Apogeo (Italy), and Passagen Verlag (Austria). He co-editeda volume entitled Transdisciplinary Digital Art which was published by Springer (Germany)in Spring 2008.
Conor Clay (AKA Psifork) is a 16 year-old chip musician and artist.
Always carrying a way to express himself, whether its musically through his game boy or through pen and paper. He has written and released 4 albums using only his game boy, of which 2 are of the glitch-chipmusic genre. His work is available to download for free at his bandcamp or soundcloud
Currently working on his newest album, he is experimenting with mixing the natural tones of ukulele with glitch and chip music from his gameboys. As well as working at school on his a-levels and on his music, Conor also has interests in programming, entering in Young Rewired State 2011 and Imagine Cup 2012
Jeremiah is a multi-award winning games design and digital entrepreneur. He set up his first business straight out of University in 2006, with no funding, no connections and no experience. Within a few years, he had built a business with an international reputation, multiple awards (including a MEGA for most Innovative Application of 2010) and numerous high profile clients (including Chanel 4, the Tate and NESTA). He consults, writes, designs, codes and even facilitates workshops in schools, what he doesn't do, is sleep much.
Recognised for his creativity, entrepreneurship and ideas. He was a finalist in the British Council's UK Young Interactive Entrepreneur 2009. He has represented the best of the UK digital sector in the UKTI Digital Mission to LA & San Francisco, and the UK creative sector as a part of the Arts Council delegation to Texas for SXSW 2010. He has spoke at numerous events including the launch of the British Council's International Young Interactive Entrepreneur 2010 in China.
~Flow is part of Artists taking the lead, one of twelve extraordinary public art commissions funded by the UK Arts Councils for the London 2012 Cultural Olympiad to help celebrate the London 2012 Olympic and Paralympic Games. The winning commissions were selected by independent panels of artists and producers.
- ~Flow is a tidemill - a floating building on the River Tyne that generates its own power using a tidal water wheel. The building houses electro acoustic musical machinery and instruments that respond to the constantly changing environment of the river, generating sound and data.
- ~Flow spans artforms, blending contemporary and traditional methods. It has wide appeal, combining sculpture, cutting edge technology, hand crafted wooden instruments, architecture, precision engineering and electronic music to create an astonishing audio-visual public artwork.
- Everyone’s experience of ~Flow will be completely unique as the instruments respond to the changing state of the river and can also be influenced and even manipulated by the visitor.
- ~Flow will bring together people of all ages and interests to contribute to an inspiring cultural project that is accessible, free and open to all.
Janet E Davis is an art historian, artist and writer who uses and creates things in digital media.
She has worked for or with public cultural institutions and charitable trusts across culture domains: historic environment, museums and galleries, archives, and library special collections.
During the first eleven years of her career, working at English Heritage, she taught herself to use a PC and immediately started creating prototype databases in spreadsheets. She went on to develop systems to help in the management of complex heritage site projects and in forward planning, both at regional and national level.
She has led, planned and reviewed some cultural heritage digitisation projects during the past decade. When leading the Tyneside Life and Times project (part of the NOF Digitise initiative), she worked with a former colleague from the Institute for Image Data Resarch at the University of Northumbria to provide a CBIR search tool on the website.
She is interested in cultural metadata, and has developed a couple of controlled vocabularies: historical photographic media; and a very extensive historic parks and gardens one.
More recently, she has focused on the potential of social media for cultural institutions, and has looked at how QR codes could be used.
For many years, Janet has been using digital tools to produce art and design, most obviously in her photographs but also in the development of her other work, including her two artworks in the V&A Museum’s permanent collection.
Bettina Nissen is a Newcastle based product designer creating contemporary furniture and home accessories with a twist. Her pieces often feature contrasting elements and diverse materials with the aim of creatingcurious, thoughtful and witty products. Utilizing new technology fused with her unique sense of humour Nissen’s designs are light-hearted takes on daily life objects.
Born in Germany, Bettina Nissen earned her MA from the University of Art and Design Halle (Germany) and studied at the Danish Design School in Copenhagen (Denmark) before working for Boym Partners in New York and Cohda Design in Newcastle. Her designs have been exhibited internationally in the US, Europe and the UK.
Paul (@nrocy) is a self-confessed geek who just can’t get enough of new things to learn from, or tinker with. He’s had a weakness for 3D since his days of building software renderers and cobbling together POV-Ray scripts on a battered old 386. Should RSI loom, he can usually be found with a soldering iron in his hand. Or a beer. Occasionally both!